The use of Virtual Reality and Augmented Reality is not limited to purely recreational environments: in recent years there has been an increase in the number of immersive projects dedicated to solving problems in sectors such as advertising and tourism, but also in others such as education or health and even real estate.
In today's article, we discovered a selection of 10 startups that develop and implement Virtual Reality and Augmented Reality solutions in a wide range of sectors:
Chiara offers its users online courses that allow them to improve communication skills in public through the use of a mobile application and Virtual Reality glasses. The startup uses artificial intelligence to analyze the aspects that most influence the communication of each of the users, who have a virtual coach to carry out fully personalized training through the Learning By Doing method.
Psious develops Virtual Reality solutions for healthcare professionals. The team has an ambitious goal: to help people face their problems and live a full life, thus improving mental health through the use of technology. The company has developed more than 70 scenarios that can be used as therapeutic tools for the treatment of phobias, depression and anxiety.
Kauka works to transform the training and practice of all types of medical procedures through the development of advanced Virtual Reality solutions. Kauka solutions promote autonomous training, increase the self-confidence of their users and make it possible to significantly reduce the costs of carrying out such training using traditional methods.
Eyme makes use of Virtual Reality to enhance the success of psychotherapeutic work. The Eyme experience starts with a personalized interview, which the user can carry out using any mobile device. Subsequently, the company processes the data obtained and presents a report with the main identity indicators. The solution can be used both by private users and by companies that want, for example, to discover the potential of their teams.
Oroi is a Virtual Reality channel aimed at awakening emotions in older people. The company has developed different applications with specific objectives: Wellbeing (for increasing well-being and reducing anxiety, boredom and depression), Cognitive (with exercises for cognitive stimulation) and Fit (combining the use of adapted pedals with virtual reality glasses that stimulate and motivate the user).
V-vision has developed Dicopt, a mobile application that allows patients to perform the necessary therapy for the treatment of lazy eye or amblyopia with video games, which improve visual acuity and binocular vision while reducing the need and use of the patch, created through Virtual Reality. With Dicopt, the medical specialists responsible for making the diagnosis can track sessions remotely.
Play&go makes use of gamification, geolocation and Augmented Reality to help organizations in their digital transformation processes. The company develops projects capable of motivating users to carry out concrete actions through gamification and transforms the data obtained into knowledge and intelligence, facilitating the decision-making process in organizations.
Digital clone automatically transforms 3D product designs to Augmented Reality so that customers can view them from their own browser, without the need to download any type of application. The experience improves customer interaction with products and creates a greater impact on them. In addition, it allows you to analyze product results and metrics in real time.
Floorfy is a 3D virtualization platform for real estate properties and portfolios. The solution, available to real estate professionals, makes it possible to create, based on 360º photographs and the property plan, virtual and interactive tours, real estate video calls and high-quality commercial content, reducing the number of unnecessary physical visits that take place and, consequently, the cycle of selling and renting properties.
SoccerDream has developed a soccer intelligence learning platform with which players can improve their performance. Users can train using short and intensive virtual simulations, with digitized exercises and optimized virtual players, and use the tablet application to view repetitions of workouts and obtain a workout planner.